The video walks you through how the d_PolySize Effector works, what the controls do, how to use it with MoGraph Weight Transform, and it shows you an important limitation and the workaround. ObjectData.AddToExecution(self, op, list). Almost shocking that this wasn’t possible previously with the standard MoGraph tools. It’s an extremely simple idea, but it’s very useful. (direct download link)ĭouwe writes: Here’s a new MoGraph Effector I patched together: The d_PolySize Effector rescales MoGraph clones that are being cloned onto a Polygonal Object, based on the Surface Area of the individual Polygons.
Check out the Cinema 4D d_PolySize MoGraph Effector rescales Clones to Polygon Size download here.
Maxon has released Cineware for Unreal, a new version of its free plugin for transferring content between Cinema 4D, its 3D animation and motion graphics software, and Epic Games’ Unreal Engine. Douwe shows off his d_PolySize MoGraph Effector for Cinema 4D which will allow you to resize Clones to a polygon size easily in Cinema 4D. c4d files inside Unreal Engine, with changes transferred back from Cinema 4D.